__declspec(thread) processor *Self | ffl::cssc::multithreaded::server::processor | [private, static] |
authorize(const char *_name, const char *_pass) (определено в ffl::cssc::multithreaded::server::processor) | ffl::cssc::multithreaded::server::processor | [inline, protected, virtual] |
cancel() (определено в ffl::cssc::multithreaded::server::processor) | ffl::cssc::multithreaded::server::processor | [inline] |
checkpoint() | ffl::cssc::multithreaded::server::processor | [protected] |
Client | ffl::cssc::multithreaded::server::processor | [private] |
dequeue(signal &_s) (определено в ffl::cssc::multithreaded::server::processor) | ffl::cssc::multithreaded::server::processor | |
Dispatcher | ffl::cssc::multithreaded::server::processor | |
do_authorize(client *_c) (определено в ffl::cssc::multithreaded::server::processor) | ffl::cssc::multithreaded::server::processor | |
do_request(client *_c) | ffl::cssc::multithreaded::server::processor | |
enqueue(signal::tag _t) (определено в ffl::cssc::multithreaded::server::processor) | ffl::cssc::multithreaded::server::processor | |
enqueue(signal::tag _t, client *_c) (определено в ffl::cssc::multithreaded::server::processor) | ffl::cssc::multithreaded::server::processor | |
idle() (определено в ffl::cssc::multithreaded::server::processor) | ffl::cssc::multithreaded::server::processor | [inline, protected, virtual] |
inactive() (определено в ffl::cssc::multithreaded::server::processor) | ffl::cssc::multithreaded::server::processor | [inline] |
IOTimeout | ffl::cssc::multithreaded::server::processor | [static] |
Log | ffl::cssc::multithreaded::server::processor | |
process(user &_u, request &_r) | ffl::cssc::multithreaded::server::processor | [inline, protected, virtual] |
processor(server &_server, const char *_log) (определено в ffl::cssc::multithreaded::server::processor) | ffl::cssc::multithreaded::server::processor | |
Processor | ffl::cssc::multithreaded::server::processor | |
QueueSize | ffl::cssc::multithreaded::server::processor | |
run() (определено в ffl::cssc::multithreaded::server::processor) | ffl::cssc::multithreaded::server::processor | [protected] |
self() | ffl::cssc::multithreaded::server::processor | [inline, static] |
Server (определено в ffl::cssc::multithreaded::server::processor) | ffl::cssc::multithreaded::server::processor | [protected] |
trace_exception(const user &_u) | ffl::cssc::multithreaded::server::processor | [inline, protected, virtual] |